#include "gui/objects/locations/GUIHotel.h"

namespace gui {

GUIHotel::GUIHotel(GUIObjectDrawer* drawer, MapLocation* mapLocation) :
	GUIMapLocation(drawer, mapLocation, "res/img/hotel.bmp") {
//	this->setTexture("res/img/hotel.bmp", true);
}

GUIHotel::~GUIHotel() {

}

}
